EXPLANATIONCompile and run to begin
The replay will explain collection, scoring, invalid actions, and the final result.
Action tick(const Observation& view, AgentState& state) { ... }TEAM REWIND // CODING ARENA
Write an autonomous robot strategy. Compile it. Run the match. Learn from the replay.
Choose a starter, edit the C++-style tick function, compile, then run a match. Your code decides whether the student robot collects pieces, scores them, or defends.
Loading the agent lesson…
view.carried_pieces · view.visible_pieces · collectNearest() · score() · defend() · hold() · driveTo(x, y)
The replay will explain collection, scoring, invalid actions, and the final result.
Action tick(const Observation& view, AgentState& state) { ... }